Map Coordinate Extents Are Too Large

Map Coordinate Extents Are Too Large. Source map and all went fine untill i ran the map again to test a few new things. Joined jul 2, 2003 messages 1,305.

L4D2: Host_Endgame: Map Coordinate Extents Are Too Large!! : R/Hammer
L4D2: Host_Endgame: Map Coordinate Extents Are Too Large!! : R/Hammer from www.reddit.com

Start date feb 14, 2005; The levels aren't especially large. Map coordinate extents too large #1571.

I'm Working On A Cs:


Map coordinate extents too large. Checking alt+p and the compile log for errors returned nothing, and the map itself was cordoned to a. One or more entities in your map (whether they are brush or point entities) exceed the map limits.

If You Have A Brush Entity That Touches Or Overlaps With The End Of The Grid.


I was compiling a map for garry's mod. I've read couple of threads about it on the. Start date feb 14, 2005;

Map Coordinate Extents Are Too Large!!


The levels aren't especially large. If you see anything with coordinates that vary off the origin of your build space too greatly, like 15000. It's likely the origins of some of your entities are not centre, and have slipped outside the map boundary somehow, so long as you haven't moved any origins you can always select.

Map Coordinate Extents Are Too.


When i'm entering my game to load it up, i get kicked to the main menu with this message in console. Map coordinate extents are too large!! [help] [csgo] map coordinate extents are too large, reloading hammer and checking for problems does not fix.

Move Your Map To Be More Centered, Or If It's A Massive Map That Spans The Whole Grid (God Help Us), Then.


So i'm finishing up the first map of the campaign i'm working on, everything worked fine until suddenly i get this problem after. I believe there is an entity list too that lists all of the entities and brush's in the map. The console opens and this message appears: